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PostSubject: Re: Skward Sword Suggestions   Tue Aug 31, 2010 4:58 pm

Yeah that would be great! I guess Sky Loft is a new place. But maybe something totally new. I wonder what Hyrule's plot is!

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PostSubject: Re: Skward Sword Suggestions   Sat Sep 04, 2010 9:40 am

They shouldn't make plain old boring temples.
If I get another Water Temple I think I might die.
I liked the Temple of Time and City in the Sky in TP.
I hope they are a little more creative and stray away from OKAY, AFTER FOREST COMES FIRE.
Or anything like that.

They should make a "Temple of Seasons" of sorts and make a switch that changes the dungeon into the next season or something like that.
Or like a "Temple of Day"
or "Temple of Night"

Who agrees?
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PostSubject: Re: Skward Sword Suggestions   Sat Sep 04, 2010 11:42 am

Thye've done things like that before in the handheld Zeldas. Like in LA and the Oracle games you had to climb a huge tower, but one of the floors was to broken to cross. So you had to brake the supports of the floor below to cause the broken floor above to collapse in on itself, allowing you to jump straight up to the floor above that! It sounds rather simple for a 2D game, but imagine doing something like that in a 3D Zelda?

But I gotta say, one of the most creative Zelda dungeons I can remember was in Oracle of Ages! Mermaid's Cave! Not only did you have to visit the dungeon in a flooded past and disrepaired future. But you even had to get seperate dungeon opening keys, which in theory was the same key, just a different age. All puzzles you solved and unlocked in the past would remain unlocked in the future, opening paths that were previously none existant! With a mini boss in one age, and the dungeon boss in another, the level was already complicated enough as it was with out use of the level's item, the "Mermaid suit" which allowed for the underwater exploration needed in the past section of the level! A level already to fun and tedious for a 2D game, that's one Water level you DON'T want to see in a 3D Zelda!!
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PostSubject: Re: Skward Sword Suggestions   Sat Sep 04, 2010 1:40 pm

SS should have a new temple (SC I agree) like maybe a Earth Temple.

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PostSubject: Re: Skward Sword Suggestions   Thu Sep 09, 2010 6:54 pm

If its called skyward sword then how about a sky temple or even a heaven temple.
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PostSubject: Re: Skward Sword Suggestions   Thu Sep 09, 2010 8:05 pm

I'm pretty sure there's going to be something like that.
I just want some crazy out of the blue temple, like the temple of sadness or the spider temple! Just go nuts Nintendo! They already seem to be doing that, but I'm really hoping they'll have some sort of creative outburst XD
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PostSubject: Re: Skward Sword Suggestions   Thu Sep 09, 2010 8:07 pm

Heaven is a strong word. I can see a Temple of Ten in Japan (Ten meaning heaven or godlike in japanese) But even that would be dumbed down to Temple of the gods, or Temple of the heavens, putting the emphises of heavens not on a religious place, but as in the realm above our heads. Calling it straight "Heaven" wouldn't go over very well in the US.
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PostSubject: Re: Skward Sword Suggestions   Fri Sep 10, 2010 3:05 pm

You have a point there. I'm sorry.
The temple of heaven wasn't a good name was it.
The temple of sorrows is a good one.
what if there is one that wasn't really a temple at all.
I mean what if its just a dungeon to get to Hyrule.
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PostSubject: Re: Skward Sword Suggestions   Fri Sep 10, 2010 3:56 pm

Well The Temple of Spirits in OoT had a religious feel to it.

Through in OoT the music for the fire temple had to be changed from chanting because Muslims were offended because they thought that people were false worshiping Volvagia.

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PostSubject: Re: Skward Sword Suggestions   Fri Sep 10, 2010 7:08 pm

Yah that was pretty wierd.

You have a point Windmaster. There doesn't have to be temples, but just maybe a nice, creepy dungeon. Like the Well, but longer. Arbiter's Grounds was similar to that, but it just felt too short. A longer dungeon would be really nice. I just want something a little more challenging than what they've been feeding us lately....
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PostSubject: Re: Skward Sword Suggestions   Sat Sep 11, 2010 6:35 am

Then maybe some killer beasts. Like Giants. WAIT THATS IT! Giants would make the game awesome. Maybe some Ork's to.

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PostSubject: Re: Skward Sword Suggestions   Sun Sep 12, 2010 9:28 pm

I just want them to get out of their comfort zones and go nuts.
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PostSubject: Re: Skward Sword Suggestions   Mon Sep 13, 2010 2:46 pm

Who the Giants? Yeah that would be cool.

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PostSubject: Re: Skward Sword Suggestions   Sat Sep 18, 2010 3:36 pm

Well, by definition, Nintendo refers to just about any and all Zelda levels as dungeons. But that kind of changed in America ever since OOT's use of "Temples" which is odd cause there are only about 5 Temple levels compared to the other 6 dungeon levels.
I suppose the Temples were just that more memorable. But then you have to look at WW and TP. Windwaker only had 2 temples, with around 3 or 4 dungeons. And Twilight Princess has 2 or 3 temples with abour 5 or 6 dungeons!
Hmmmm.....so why do we keep refering to Zelda Levels as Temples.......Most of them are more like ruins.....or mazes.....or litteral dungeons with no religious or sacred value at all what so ever.... Though JabuJabu was considered pretty Sacred despite not being a temple....
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PostSubject: Re: Skward Sword Suggestions   Sun Sep 19, 2010 10:37 am

Sorry. Dungeons we should be saying. So it would be pretty cool if you got to kill Giants. Probably not going to happen.

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PostSubject: Re: Skward Sword Suggestions   Fri Oct 01, 2010 7:21 pm

I don't really know about that one. Giants might seem a little, LOTR ish. Not that that's bad, but it's not that "Zelda" for me. You know what would be frikken cool though? Dragons.
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PostSubject: Re: Skward Sword Suggestions   Sun Oct 03, 2010 9:27 am

That would be cool. Like you ride them. How many bottles will there be?

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PostSubject: Re: Skward Sword Suggestions   Sun Oct 03, 2010 10:07 am

Like in MM, six. It's so nice having tons of bottles.
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PostSubject: Re: Skward Sword Suggestions   Mon Oct 04, 2010 4:44 pm

Yeah for full fairies.

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PostSubject: Re: Skward Sword Suggestions   Tue Oct 05, 2010 4:10 pm

I had only two bottles for the pirate's fortress. Don't get me started on how hard that was.
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PostSubject: Re: Skward Sword Suggestions   Wed Oct 06, 2010 5:08 pm

Same here. Annoying.


Especially when you got to Pinnacle Point.

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PostSubject: Re: Skward Sword Suggestions   Sat Oct 16, 2010 11:55 am

ESPECIALLY there.
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PostSubject: Re: Skward Sword Suggestions   Sun Oct 17, 2010 5:08 am

The Python things are really cool and fun to kill. (for some reason I wanted to call them monty pythons Dx)

SS should have at lease 5 mini games.

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PostSubject: Re: Skward Sword Suggestions   Sun Oct 24, 2010 9:24 pm

I've never really went nuts over mini games. Side quests, however......
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PostSubject: Re: Skward Sword Suggestions   Mon Oct 25, 2010 3:04 pm

Yeah I know Very Happy


I was Just saying. There should be 1 trading sequence and another hidden dungeon.

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